what is the best way to implement a player system where the state of multiple systems affect how each other behaves?
when popping your body (stomach and chest), do you pop in or out?
anyone wanna wave to me through this zurich livecam? I watch this every day from Finland.
has any dancer trained their brain to let them fall on the floor with 0 resistance? (like passing out)
Is it possible to buy a plastic replica of Apple Vision Pro? Like without any hardware, but it would look like I'm using the Apple Vision Pro.
Are there any nyc subway drivers that record them driving for youtube? (ideally with commentary)
What causes these insane visual artifacts when making fragment shader return extremely high values for alpha channel, like -1e+15?
is it possible to make an editor extension in Unity that allows painting data into vertices, like Blender's weight painting?
How can I improve?
Do VRC clubs make money?
can I install a .unitypackage that was created on a newer unity version than the one I am on?
How to make sure I don't allocate too much memory for NativeArrays? (to prevent crash)
When is it expected and normal to have scene file > 50mb?
Does the Jobs system (which is written in C++) decide which CPU core a worker thread should run on? Or is it handled by e.g the OS?
[PC][2010s] a game where a procedurally generated environment appears out of thin air or "grows" into place as the player explores
Can multiple threads of a job write to the same array (in Execute()) if I can guarantee that they aren't writing to the same indices?
is material.SetFloat() bad for performance?
Do you ever work with 3d models that have >100k or >1million nodes?
if the game process (on android) has 14gb virtual memory available, how much memory can the Player (not the engine) use?
How much do modern C# compilers / runtimes take care of optimization for me?
How does Unity interpret light intensity in glTF file?
is it a bad idea to install a new package to a collaborative unity project without any preparation?
I'm looking for VRC items that are sensory toys like fidget spinners, sand cutting and carving, buttons, butterfly knife, etc.
is Assembly-CSharp.csproj only used by an IDE like Rider or Visual Studio and not Unity at all?
How to figure out where prefab is being referenced in gameobject?