people say that 5e/5r puts too much on the Dungeon Master. how do other systems handle it better ?

genuine question. this is probably one of the biggest criticisms i've seen, both serious and tongue-in-cheek, and it's always confused me.

surely no ttrpg system wherein you have the freedom to do essentially anything can ever account for every possibility ? surely it's a certitiude that every Game Master is at some point going to have to think on their feet and make judgement calls ?

can anyone give a convincing comparison as to how other systems (preferably comparable systems to 5e in style and goal) are more GM-friendly than 5e ?

i'm not trying to stir discourse. i'm genuinely curious.