Does anyone have any Jumpstart “house rules” to make it more interesting?
Jumpstart’s a neat idea, but it’s kind of boring in execution. It’s pretty much just RNG—you open your two packs and get what you get, then play with them. It’s kind of hard to apply a draft-type thing to it since the way the packs are built keeping them together is pretty integral.
Does anyone have a house rule or personal “twist” to doing Jumpstart that makes it more interesting? I’d love to hear how anyone’s had more fun with it than I’ve had.