Is the game getting too bloated?

Don't get me wrong, more features are a good thing but then the game starts to lose it's identity at a certain point, and I feel like Icarus is there.

I used to like being able to drop into a mission, spend a couple days farming up and then reaping the rewards after working hard to do it. Now, a lot of that can be done in the open world, but you still need to unlock different parts of the map in missions in order to progress,, so not entirely?

The move towards an open world survival sandbox is a good thing, imo, but why have some parts of the game accessible only through your non-OW game mode? Unless it's temporary?

Another issue is all the tech in the game. Again, more features, cool, but a lot of it requires a lot of maintenance, and with all the crafting for all the different parts you have to make, the game soon turns into chores rather than going out and exploring as you should or doing missions.

Love the game, I just wish I could see the direction Rocket wants to take it. Everything just feels so scattered and stuff seems like it's getting added for the sake of being added, kinda like the most recent update for Null Sector. Is this something the community wanted that bad? I wish I knew.