Help fixing my Skullbriar, the Walking Grave Deck
I have been playing mostly upgraded precons for the last few years. however Skullbriar was the first deck that I made from scratch. it has gone through a lot of changes and a few different versions just as +1 counts to Voltron to trying to go really wide. But I think my favorite way to play this commander has always been through commander damage.
I was wondering if my deck is trying far too hard to add way to many win conditions and just bulking him up not adding too much of the same things while ignoring any other way to play the deck.
Also, I know a lot of people are a really big on the dual lands that come in tapped, but im wondering if I'm making mistakes by not adding a few of them
I was wondering how I could improve on this?
Any tips and suggestions would be greatly appreciated.