Jab Trajectory Seems Wrong

https://reddit.com/link/1i057ra/video/x7chp6cvkoce1/player

One of my favourite strikes in boxing is the jab. I always choose Holmes or Ali as I love how in their fights the jabs are almost an art form and thrown with laser precision accuracy. In this game, I can't seem to extend my jab: I'm talking about the jab that is thrown with the arm fully extended and your body pivots forward as you circle/dance around an opponent. I love that they implemented Ali's graceful movement around the ring, but I think the fully extended jab is missing. When you're slightly out of range a jab should land as Holmes and Ali used to cover the distance by extending their reach and stretching forward. Even Mike Tyson, who was considered short for the HW division, used to extend his jab beyond it's stationary reach:

https://preview.redd.it/msnoe6tpmoce1.jpg?width=1200&format=pjpg&auto=webp&s=6f558b85adbd64cbac08ccb7c46db28fda768e95

This would probably be resolved by adding movement while punching mechanics and some extra upper body movements and lunges. Full 360 degree punching is something I think most fighting games lack but this game has potential to include it in a future update as the movement in this game is really excellent.

Just another thing: in the video, you can see that sometimes the trajectory of the jab will sometimes curve either left or right before the moment of impact, this happens despite using the directional stick to aim towards Holmes' head. Add this to the AI blocking and reading every punch thrown makes for a frustrating experience for people who want to box rather than throwing hooks and power punches all the time.