Please convince me: Chill Touch
Chill Touch was one of my favorite cantrips in 5e. I have been part of the same campaign for over 2 years, and the spell has been useful for countering target regeneration on many occasions. In 2024, the spell received a slight boost in damage die at the expense of its range being reduced from 120' to touch. This was a tremendous nerf in my eyes as the sorcerer and wizard were not wanting for damaging cantrips, and the spell served an almost unique role in countering monster healing. My character (a sorcerer) is played as a ranged striker and controller, so a range of touch for the spell makes it very cumbersome and risky to use. Aside from obvious options (e.g., distant spell metamagic, cast using a familiar) and those that are more convoluted/costly to execute (e.g., move to target, cast Chill Touch, then misty step away), can anyone recommend an innovative solution to the problem?
EDIT: Thanks for all the great input. The response from Guava7 got me thinking, and I believe quicken casting mirror image when using chill touch could be the most efficient approach for addressing the need to use the spell over multiple rounds. I'm a cyberman for resource efficiency...