Bladeward, Guidance & Resistance
Bladeward (Abjuration cantrip) - Bard, Sorcerer, Warlock, Wizard - Cast time: Action - Range: Self - Components: V, S - Duration: 1 minute (concentration) - “Whenever a creature makes an attack roll against you before the spell ends, the attacker subtracts 1d4 from the attack roll.”
Guidance (Divination cantrip) - Cleric, Druid - Cast time: Action - Range: Touch - Components: V, S - Duration: 1 minute (concentration) - “You touch a willing creature and choose a skill. Until the spell ends, the creature adds 1d4 to any ability check using the chosen skill.”
Resistance (Abjuration cantrip) - Cleric, Druid - Cast time: Action - Range: Touch - Components: V, S - Duration: 1 minute (concentration) - “You touch a willing creature and choose a damage type: Acid, Bludgeoning, Cold, Fire, Lightning, Necrotic, Piercing, Poison, Radiant, Slashing, or Thunder. When the creature takes damage of the chosen type before the spell ends, the creature reduces the total damage taken by 1d4. A creature can benefit from this spell only once per turn.”
Do we like them?
What builds will you want these cantrips on?