Red skull concept

Im just gonna say this took me a long time trying to find things that could fit both the game and the lore to make it make sense

Class: vanguard: red skull is known for standing his ground and being able to take out several people with the right usage of his weapons and his skills in combat as he is shown to have enhanced stamina, strength, resilience, and (according to the wiki) a healing factor

Hp: 750

Passive: Base control (i honestly couldn't think of a name for it): while standing near a point that you have captured, gain 10% increase in healing from all sources

Primary weapon: hydra pistol: a luger styled pistol made with the power of tesseract, it will hold a total of 16 bullets per mag, have a fire rate of 9.6, and have a reload time of 1.2s

Ability 1: sprint: go into a sprint, increasing your movement speed my 15%, has a cooldown of 1 second, sprinting will cancel after jumping, and you can't fire your weapon while sprint (essentially soldier 76 sprint)

Ability 2: hydra canon: place down a turret that will target players with a damaging beam, having a dps of 75 and a range of 15 meters, it will only be able to do a total of 600 damage before going on cooldown for 30 seconds or if destroyed (having 100 health total) it will instead go on a 60 second cooldown (can pick up but will have cooldown based on how much damage it's delt and how much health it has remaining)

Ultimate: the power stones punishment: channel the true power of an infinity stone to temporarily (4 seconds) open a portal to the cosmos, having a radius of 75 meters and pulling in all enemies to deal constant damage to them with a dps of 70, red skull will be stuck in place while using his Ultimate and will not be able to use any of his abilities or his primary weapon until it is over or until he dies (still can be healed while using it)

Summery: red skull will be a true force against a team, being able to hold down a point as long as he can, with the powers of tesseract and his extreme super human training.

I've never made a character for a team based game that's so unique like marvel rivals so I have no idea how good or bad his kit may seem but I am open for criticism and to talk about what anyone may think is a good change to it

Im just gonna say this took me a long time trying to find things that could fit both the game and the lore to make it make sense

Class: vanguard: red skull is known for standing his ground and being able to take out several people with the right usage of his weapons and his skills in combat as he is shown to have enhanced stamina, strength, resilience, and (according to the wiki) a healing factor

Hp: 750

Passive: Base control (i honestly couldn't think of a name for it): while standing near a point that you have captured, gain 10% increase in healing from all sources

Primary weapon: hydra pistol: a luger styled pistol made with the power of tesseract, it will hold a total of 16 bullets per mag, have a fire rate of 9.6, and have a reload time of 1.2s

Ability 1: sprint: go into a sprint, increasing your movement speed my 15%, has a cooldown of 1 second, sprinting will cancel after jumping, and you can't fire your weapon while sprint (essentially soldier 76 sprint)

Ability 2: hydra canon: place down a turret that will target players with a damaging beam, having a dps of 75 and a range of 15 meters, it will only be able to do a total of 600 damage before going on cooldown for 30 seconds or if destroyed (having 100 health total) it will instead go on a 60 second cooldown (can pick up but will have cooldown based on how much damage it's delt and how much health it has remaining)

Ultimate: the power stones punishment: channel the true power of an infinity stone to temporarily (4 seconds) open a portal to the cosmos, having a radius of 75 meters and pulling in all enemies to deal constant damage to them with a dps of 70, red skull will be stuck in place while using his Ultimate and will not be able to use any of his abilities or his primary weapon until it is over or until he dies (still can be healed while using it)

Summery: red skull will be a true force against a team, being able to hold down a point as long as he can, with the powers of tesseract and his extreme super human training.

I've never made a character for a team based game that's so unique like marvel rivals so I have no idea how good or bad his kit may seem but I am open for criticism and to talk about what anyone may think is a good change to it