Is anyone else annoyed by things like forced story supports that make a fight harder than it should be?

I dont mind characters that have to be in the battle due to story reasons, the problem is the devs almost never give them story buffs to compensate.

The game is balanced around things like quick charging NPs, stacking buffs and class advantage. When forced story supports ruin your team comp, a battle gets a lot harder than it should be.

The worst offender was probably forced Musashi in Shimousa. No class advantage for most of the fights and Musashi is lower level for most of the fights. If you had a good roster, you could plug suit her out and not rely on a friend support, but for everyone else? You were screwed.

Yea, sure, it makes sense for Musashi in these fights but they could have given her class advantage and some buffs to make up for it. The class advantage is a gameplay mechanic anyway, in reality you dont have servants being hard countered by that.

And then in LB 7 they do the forced support thing, but in a slightly different way. But the most annoying thing is when the boss fights in part 1 are designed around you dealing DPS ASAP, but you are forced to put Mash in the front row. Mash does not deal damage, so you have to swap her out. Sure, Mash is there, story wise...but why are you encouraging players to swap her out because she doesn't help kill the boss? When a boss is healing 30k hp per turn, you can't stall with Mash, you need to buff and kill them ASAP.

The worst offender in LB 7 part one was the Tlaloc fight where you are forced to put Mash in the front row and Tlaloc spams an AOE stun that is countered either by levitating servants or Nemo.

And, here's the REALLY dumb part...a literal goddess of rain is flooding the field with water, but it is NOT considered a water side battlefield for Nemo's buffs...so not only does Nemo deal no damage, but he can't buff your DPS with his full buffs either. If you try to use Nemo as intended to counter Tlaloc's AOE stun, you are down one buffer, and Nemo actually makes it harder to do this fight compared to using a levitating DPS + CEs that give debuff immune on 2 buffers and just brute forcing it.

They obviously wanted players to use Nemo for story reasons but somehow made it harder to beat the boss compared to not using Nemo. I found that a really poor design choice. All they had to do was make the battlefield count as water side so Nemo's buffs worked properly, and remove the class disadvantage so Nemo can actually deal damage. And they couldn't even do that.

The game has been out for so many years by now that the devs really should know better than to design story fights that make players go "oh, put mash in the front row? nah, we will just swap her out so we can kill stuff faster".