Are you sick of modular base building in games?

Hey I’m working on a survival crafting game with creatures like Pokemon. I wanted to ask this question because of my own personal experience in games like Minecraft, Ark Survival Evolved, Enshrouded, Palworld, Valheim, ect. Is modular building(snapping to each other on a grid in small shapes) over done?

Im looking to make an engaging building mechanic in my game, but when I play games like Ark I don’t prioritize base building even though I like to have a nice house. Ive come up with an idea to make prebuilt prefabs of houses that you can modify after placing. I do have an asset I could easily implement base building with but, debating if I should bother “reinventing the wheel”.

Let me know what you guys think!