When does a board game stop being fun and become more like work?
As passionate gamers, we’ve likely all encountered a board game that, while clever and well-designed, feels more like a job than a joy. It seems like some designers get so focused on blending intricate mechanisms strategic depth, or perfect balance that the simple essence of fun gets left behind.
Don’t get me wrong—I love heavier games with complex strategies and layered gameplay. I don’t mind having to mastering tough systems and navigating intricate rules. But even in the heaviest games, there needs to be a sense of satisfaction and purpose that keeps us coming back. Without it, the experience can feel more like completing a checklist than playing a game.
So, where is the balance? How do designers create something that challenges us without feeling too procedural? What separates a “heavy but fun” game from one that feels like a chore?
I’d love to hear your thoughts:
• Have you played a game that felt more like work than play? What made it feel that way?
• Can you think of a heavier game that still manages to stay engaging and fun? What makes it work for you?
• What advice would you give to designers to ensure their games maintain that balance?
Let’s discuss!