Ran my counts for the first time in TOW

Long story short had VC back in 6th then life happened and I was happy to dust some old models while getting new ones too for TOW.

Edit: this was played at 2500 points

Ran a VC on zombie dragon in the style of blood dragons with no magic and all melee with ogre blade and talisman of protection. The general being the lvl 4 necro (nice touch and lore friendly given the example of Konrad) with cloak of mist, hauberk, and scepter of noirot. Got that 6th Ed banshee in there and a wight king with ruby ring and biting blade.

4 blocks of infantry with 2 x 30 skellies with spears and 2 x 20 zombies (that both reached close to 40 with nehek).

Tried to pull a pincer move with one flank having blood knights, 10 dire wolves, and a varghulf while the other flank had dragon, 10 dire wolves, and 10 black knights.

Played against greenskins and took an L due to some outmaneuvering on one flank and the giant somehow taking down the zombie dragon (only ended in there due to overrun and ogre blade gave me 1 wound on every D3 and giant kept getting the head butt and landing 3 wounds at a time).

Played against ogres and squeaked out a win.

Limited experience but some quick thoughts: - zombie dragon is extra clumsy with that big base and my poor 6th Ed metal one looks like he doesn’t quite fit on it.

  • skeletons are awesome which is great. Low cost 5+ armor with 6+ regen and they can sometimes cause wounds too with the extra rank.

  • blood knights are absolute glass cannons and I prolly can’t have them on the flank as they need to be close enough to a necro to get wounds healed. Might splurge on a mounted lvl 2 necro to run behind them just for this.

  • varghulf underperformed but I still like the model so will be auto included lol

  • black knights are mobile combat res units cuz they don’t seem to do much damage

  • wight king is a must at that point level, no one wants to face him cuz good WS and what if he rolls a 6?

  • thinking about adding vargheists (been sitting on a box of them for a while) for a very fast damage dealer on the flanks and whittling down the black knights to a smaller unit.

Overall a fun army and I’m glad they’re back but this game seems much less about the infantry blocks but that’s the vibe I like so rule of cool over logic and won’t leave home without 100+ rambling undead.

Appreciate any CC about tactics or just commentary if you’ve read this far :)