Champion's Blessing is currently anti-synergetic with Trinity's kit.

The main issue with it is, in content where you can take health damage, you don't need the bonus, and in content where you need the bonus, if you take health damage you're dead.

Plus, with trinity's new passive, it's actually HARDER to build stacks, technically, because by increasing the max HP of your allies, you're making the damage they take less valuable to your stack building efforts.

There's one really easy way to fix this. Champion's Blessing builds stacks based on recovering percents of max health, yeah? Blessing, as an ability, also recovers shields.

Instead of calculating your stack gain solely off health, calculate it based off what percentage of health+shields is recovered by blessing.

People taking shield damage is way more common than people taking health damage, and it'd cut out a lot of the pain with this augment, and let you get a fun little prize for resetting your allies shield gates.

Also, speaking as someone who's being incredibly silly and running arcane battery and parasitic armor on trinity, it would be pretty fun if the passive was changed to 100% of trinity's energy pool as max health. I promise I can be trusted with this.