Pacific Drive's Glitch Mechanics in VOTV?

Seeing some videos, It gave me the thought of possibly including the Glitch mechanics from Pacific Drive.

Essentially, in the game you're driving around a haunted car. Sometimes it gets a 'glitch' where performing one action causes another to occur. Opening the Passenger side door causes the windshield wipers to activate. Turning the radio on makes the back-left tire fall off. Things of that nature that follows "When (car part) is (interaction), The (car part 2) does (action)"

Would something like that add a layer of interest? Maybe as a late game addition? I'm imagining things like "Turn up Frequency polarity knob, Cassette in processing is ejected." "Opening the Server room Doors switches the light in the main room." "Every time Kel lands on his feet, the power goes out" "Calling the Drone knocks TR_2's integrity 20 points" It'll start off seemingly randomly, but players would start to notice a pattern and grow worried about entities, before braving the unknown and begin investigating the mystery.

If they were to implement it without adding another screen to fiddle with, maybe there's a 'Ch.Glitch' command that will start up a multiple choice questionnaire to identify the issue. If you don't know an answer, the multiple choices will give you clues on how to investigate the glitch. "What's the affected area? What is the area doing? What seems to be activating it?" Get all 3 correct and it heals up. Get it wrong... well, plenty can go wrong.