Its still not over guys, we still need to make clear that Bandai still has work to do.

We've gotten a W of a patch, definitely fixed about a lot of the problems with the game, but we still have some left to go.

  1. Perception is way too easy to do and too hard to counter. They can spam grab tech, which imo should be removed, that honestly would make it way more balanced. I won't say much because everyone already knows.
  2. In Single Battles, every character needs to have the same amount of health. I can't count the amount of times i've gotten a fusion to 1 bar and then I lose after, either make every character have the same amount as fusions or down to the 4 most characters have. There's no reason in any capacity in a ranked mode to make it so that choosing one character over another gives you an overt and very present advantage, It homogenizes the character selection down, and in any match with relatively equal skill, which is what a ranked system is supposed to provide, the one with more health will win 8 times out of 10. It needs to be fixed.
  3. Training mode is too barebones, we need the option to record moves and have the bot play it back so we can practice against certain tactics repeatedly, also add the option to make it only do one move in response to some stimuli, like if they get hit then they can do a super counter so you can practice vanishing it. If you've played Guilty Gear Strive, then that training mode is the gold standard for fighting games.

  4. As an addon to that, it would be great if they could add tutorials with piccolo on how to counter the mechanics, because all they have is how to use them but there's nothing that tells you how to beat them. I personally don't feel like going onto youtube and trying to sift through all the videos that just regurgitate the tutorial to find the ones that actually have useful information.

  5. The input delay is way too long, and you have way too short of a buffer window. It may seem like the input delay is the buffer window, but I've had it countless times where if I press attack within this input delay, but slightly spaced out, it will drop the combo. It leads to at least for me feeling like I need to mash constantly or I will drop the combo, which leads me into the next one

  6. This one is my own opinion and not objective, but I believe the game is way too fast in its current state, things are happening so fast I have no time to react at all to them happening, I have around 16 hours in the game right now, about half of that i've spent in ranked and everything goes by so fast, It feels like I can never have a moment to think about anything, you just need to endlessly mash buttons so the enemy doesn't sidestep around you and give you backshots while you try to figure out the timing for super counter and fail miserably. You cannot be reactionary, you have to anticipate everything the opponent does or else.

There's probably more, like the communication error bug or the full health restore bug, but those are my major points that still need to be addressed, It's too bad the survey just closed when I finally got my thoughts together on it. Any other things you think could still be changed?