1.0 Ending

Just finished all achievements and firstly I have to say the new tier is amazing. Love all the new options and complexities. Dealing with DM residue is a fun endgame challenge!

All that said, I was pretty let down by the ending. It didn't need to resolve everything or spell out too much, but I feel like it's missing something..

I was thinking all the ending needs is a small change after ADA leaves (?). Maybe you'd have the possibility to escape through like an alien building that is well hidden. The building would have some teleporter device similar to the tech you get in the endgame, but be obviously alien in origin. To activate you'd need like 10 sloops, a large number of singularity cells per minute and a ton of power delivered. Basically force you to use all elements in the game including exploration and get a final 'good' ending for the pioneer. Maybe get a glimpse of wherever the aliens are now?

Maybe I'm just wishing there was more to experience of this great game!!