GM-less systems
Thoughts on eliminating a dedicated GM and splitting the narrative responsibilities across the members of the table? Are there any systems that do this somewhat successfully?
Hypothetically:
- A player initiates an encounter.
- They roll on a table based on their current setting (in a cave, town, forest, etc) and are given a narrative prompt. That player narrates based on the prompt.
- The players work together and interact with the encounter
- Disputes on rules interpretations and what is or is not possible is settled by player vote
- The encounter resolves and the players document their results
- The player sitting to the left of the last narrator initiates the next encounter. The process repeats for the duration of the session.