Game setting idea: Infiltrator
DESCRIPTION: A game setting that is similar to stamina setting but instead affecting movement, it instead affect your character model to share the same color as the enemy team. However, when it is active, you are limited to secondary and surfer some debuff.
EFFECTS:
- PROS: Character model share the same color as the enemy team | Footstep is less obivious | You can spawn on both side.
- CONS: Limited to only secondary when spawn | Your ID tag is visible to the enemy as GREEN and to your allies as CRIMSON | You can be killed by your teammate but you can't kill them back.
OP'S COMMENT: "Just a burst of idea based on 'Sleeper Agent' field upgrade in COD:BO6. I think it fit with PF both cannonically and gameplay wise"
PROTENTIAL QUESTION: What you mean by "fit PF canonically and gameplay wise"?
Answer: Canonically, PF and GF are mercenaries. This would mean that they both aren't protected or being subjugated under the rule of war with one of which is for either side soldier should never worn enemies clothing on the battlefield. As for gameplay, PF itself in the current state can be consider as fast-pace movement FPS game, this would mean that players are more likely to respond to more obvious and direct information such as Color coding and Rapid Loud Footstep. This setting will be counteract that kind of play style as it present to the enemies less obvious information, punishing players who are aggressively pushing without thinking. This was proven partly by my "Non-movement base player" video