FNAF Help Wanted 2 First Impressions

DISCLAIMER: (This post will be fairly biased, as I'm a huge FNAF fan.)

Anyway, I just played this game for a couple hours, and it's already my favorite PSVR2 game. Here are some points I want to mention: 1) Graphics: Graphics are definitely improved, and everything looks spectacular! Black levels are incredible! 2) Performance: I haven't encountered any performance bugs, the game has run buttery smooth for me. 3) Scare factor: It depends on the level. Some are definitely scarier than others, but you'll definitely feel tension and pressure most of the time. 4) The game contains much more original, made-for-vr levels than the original Help Wanted had. I've already completed about 4 or 5 levels, and still have dozens to go! I know $40 is somewhat pricey, but I think it's WELL worth the money spent, as this game is practically double the size of the original Help Wanted. 5) The game makes good use of haptic feedback in the controllers! There is headset rumble utilized, I just forget which moments it's used in. 6) I think the game is highly accessible for several reasons. It's a great horror game for youth, as there's no blood-and-guts or anything obscene. FNAF usually doesn't utilize that style of horror, as creepy background noises will probably spook you the most. (Don't get me wrong, some of the animatronics are terrifying up close!) Also, each level is fairly short, probably about five minutes long, so you don't have to worry about losing progress, as you can jump into and out of levels at any time.

Anyway, thanks for reading! I probably left out some of the PSVR2 technical mumbo-jumbo, as I'm not familiar with the terms mura or reprojection. (I don't think this game has either of those, but I don't really know what those terms mean.) All I know is that the game looks great and plays great, and I'm happy with that! I hope you found this review useful. I'm gonna give myself a breather, than hop back in for some more fazbear goodness! EDIT: I forgot to mention something about the replaybility of the game. For much of the levels, the objective will be somewhat different each time. For example, the arts-and-crafts level with Sun took me a few different tries, as you have to create new artwork each time. The replayability factor is huge, as many levels will have a different objective each time. Another reason this game is well worth the $40, at least in my book. EDIT 2: I know I said "review," but I meant first impressions. I still have much more to see, but I'm already in love with the game!