Fromsoft should nerf rolling in Night Reign!

Rolling is perennially the most powerful thing in Souls games. It may be more powerful in some games than others, but it's almost always the most powerful thing you can do and fights are almost always decided primarily on whether or not you roll at the right time and secondarily by other factors.

By weakening the effectiveness of rolling they can make other variables play a bigger role in the results of fights and create a more strategically rich game.

This logic could apply to any Souls game, but what makes it especially pertinent to Night Reign is that even if you were neutral or agnostic about the idea of making rolling less important, it would be worth changing for Night Reign simply because it's a new game and new games should provide new experiences (obviously people who aren't *neutral but *pro rolling, will disagree that merely being different is better).

Nerfing rolling in Night Reign specifically also dodges the downside of nerfing it in existing games where players will feel bad about not being able to win a fight the way they used to. Unlike an existing game, players aren't entitled to be pros of new games the day they are published, and it's perfectly reasonable to expect people to learn to play and win by new rules.