M0 Miyabi vs M2 Jane Doe
M0 vs M0 Jane Doe
This is Miyabi's dps
For Jane Doe's dps, we have to figure that ourselves.
This is Jane Doe's baseline damage per rotation.
Below you can see the total rotation time
4,903,319/42 =~ 116,745 dps
177,654 - 116,745 = 60909
60,909/177,654 =~ 0.34 or 34%
This means that m0 Miyabi without team buffs is 34% more dps than m0 Jane Doe without team buffs
M0 vs M2 Jane Doe
Below you will notice that m2 Jane is 58% stronger than her base.
You would think that must mean m2 Jane is significantly stronger than m0 Miyabi
However, we have to take into account that m2 reduces rotation time due to better anomoly buildup, thus higher dps.
Since it varies, we just going to estimate based on the two extremes.
42 - 1.5 = 40.5 on high end
42 - 0.5 = 41.5 on low end7,765,367/40.5 =~ 191,737
7,765,367/41.5 =~ 187,117191,737 - 177,654 = 14083
187,117 - 177,654 = 946314083/177,654 =~ 0.079 or 7.9%
9463/177,654 =~ 0.053 or 5.3%
This means Jane Doe m2 without team buffs is only 5.3% to 7.9% more dps than m0 Miyabi without team buffs.
As a result, m0 Miyabi with team buffs is able to out damage m2 Jane Doe with team buffs due to superior team options and buffs.
Case in point
In this team, Miyabi is able to achieve 9.4 million damage per rotation at m0 with team buffs.
I don't believe there is any buffer for Jane Doe that can buff her baseline 7.7 million to surpass this number.
Let me know if there is a buffer capable of this.
Note however, that doesn't necessarily mean a m0 Miyabi is to able clear faster than m2 Jane Doe. There's a lot other factors that can determine that.
This might change in the future however.
Let me know if I have done any errors on the basic math.
EDIT: It seems I was not clear. The baseline dps utilizes the Seth/Lucy Team for Jane Only.
The baseline for Miyabi utilizes a different team. They don't really use the same teams in the first place.
Note however, these numbers are without team buffs, thus comparable.