About Parity Issues…
Why is it that nearly every time Mojang announces a new update and hypes up the new features Bedrock edition seemingly always has something left out? Most recently with 1.21 and Ender Pearl chunk loading, they included this in the final release for Java back in September yet Bedrock players are told “you’ll get this later” with no defined release window.
Why can they not withhold the feature until they have it ready for both? Why is it always Java edition that ends up with these features when Bedrock edition objectively has more players? I understand there are features bedrock has that Java doesn’t as well but when you compare the features they are night and day.
The village bell which illuminates all illagers within 32 blocks on Java is useless on Bedrock and therefore can’t be used to help locate raids that have spawned in caves.
Sticky pistons spit out their block when given a 1 tick pulse on Java but not on Bedrock
The existence of quasi-connectivity on Java along with sticky pistons behavior above means nearly all redstone will not translate properly across versions
Java has a minecart furnace that doesn’t exist on Bedrock meaning you have to use powered rails to achieve the same effect at a much higher cost.
As stated previously the ability to load 9 chunks at a time with an ender Pearl is Java exclusive.
Meanwhile Bedrock gets:
Moveable tile entities
A harder wither fight
Random baby mobs (Cows, pigs, sheep, etc.)
The infamous large salmon
While I understand some being long standing features in Java it makes no sense to keep adding to an already massive list of parity issues, especially when adding MORE features to the platform with less players.