I tried interactive server so you don't have to, Its really bad.
So after reading a few posts on how interactive is better and how items can be traded, as soon as I played the server, I found that the only good thing is the frenzy totem and everything else is hid behind the paywall. I played it for a few months and went back to reboot.
So the issues I found.
1) Tradeability: As the name suggests, "interactive," I found the items you can trade are very limited.
a) Cubes: The cube drops from the boss are untradeable. Why? Because Nexon wants you to purchase cubes from their cash shop.
b) Item tradeability: This is the worst one. If I wear the item once, I have to pay Nexon $4 to make it tradeable again. At first it might seem like nothing, but when you add all the equipment, it adds up. Why Nexon does this? They want you to go to the cash shop and purchase it. Worst of all, if I want to move items between characters, I still have to pay Nexon $4 to do it.
As naysayers will say, this item is available in the reward shop. My response is: This is a server where you are supposed to be able to trade ITEMS. Why can't I trade items between my accounts freely?
Interactive is Reboot with extra steps to pay Nexon money to be able to trade. What good is interactive when you can't trade or even move gear between characters? So basically, if I wanted to move gear to another character, it'd cost about $80.00 USD.
Please don't try to defend Nexon in this. It is completely ridiculous. Why would someone play this server? Or how can they attract new players to it?
2) Bonus cube paywall gap: If bosses drop solid cubes, why don't bosses drop "bonus solid cubes"? A player is forced to spend money. Without bonus potential, you will hit a damage cap, and you will have to spend a lot of money. Each bonus cube costs $2.4 USD. You have 22 items, and you have to take all of them to legendary, and after that, you have to make it 2L or maybe 3L if you whale. This system doesn't make sense to me at all. Why should I pay for damage? Expect to spend thousands upon thousands to make the item, or you can buy from AH, where you will have to swipe again. No legit starting player has 40-50B PER item laying around.
3) Philo books: I found them to be a scam. Most of the items are outdated, and it is only worth a handful of items. Before someone says that's how its supposed to be, NO. This is not normal. I spent a few hundred on it and got nothing. I was told I needed to spend $1k to get high-ticket items or get very lucky.
a) Chains of resentment: As the name suggests, this item is where you pay your REAL MONEY to get it. This item cannot even be traded between your accounts. Its untradable. Nexon Why are you so greedy?. Why can't this item be traded between the characters to do daily? You just want to make everyone's life horrible.
4) Boss crystal: Boss crystal pays nothing. You are forced to spend $ just to get started to spend ALOT of time "merchandising.".
5) Mesos: As a new player, the mesos were so hard to get, where I had to swipe to get myself started. Yes, there are ways, but they are very time-consuming. Please don't say Maplestory is a marathon; I want to enjoy the game too. Reboot progression is much faster, and yes, it slows down for pitch items. Its not that bad.
6) Economy: I want to thank the South American players for upholding the economy, and Nexon is providing jobs for many.
7) Cash shop items: Cash shop cubes are untradeable. If someone want to sell them, They would have to do a service where the person has a chance of getting scammed.
In the end, I quit Reg server. It felt like if NEXON could monetize every character in-game jump they would. The game is behind paywall on almost everything. You have to swipe and swipe and swipe to get to mid-late game. Yes you can get ahead as F2P, you will be spending 4-8 hours daily.
For now, I will just play reboot as a daily player and be active during events be glad that this server exists.