Honest thoughts on a difficulty rebalance?
I don't believe I'm the only one who believes the rebalance has skewed difficulties heavily in favor of the players. While I think plenty of the balance changes were welcome, I believe it's a problem that the first five difficulties have been smoothed out such that the first five are effectively the same, the next four are very mild escalations, and level ten - while it adds more difficult outposts for both bugs and bots - isn't much of a difficulty increase if you were already handling the last two.
I don't think adding more difficulties solves this problem either - for one, Arrowhead has already acknowledged problems with adding more objects and enemies into the gameworld. For two, you're still left with a plethora of pretty meaningless difficulties beneath level 6.
I'm certain there are new, more challenging enemy types coming out. This may solve the problem, but I fear the same impulse that led AH to allow a support weapon to one-shot *every single enemy in the game* will lead them to introduce even more powercreep for the player.
And as an addendum to that, I don't believe adding new operational modifiers will do much. Reintroducing a -1 Stratagem Slot really doesn't mean a lot when, again, one support stratagem currently has the ability to one-shot any enemy in the game. This is coupled with the present reality that many primary weapons have similar crowd control capabilities as dedicated street-sweeping Supports like the MG-43, but also have far greater versatility against medium armored targets.
I generally believe that the buffs were good for the game, but in a few ways I believe it's made more mechanics and strategies arbitrary. What do you guys think?