Turn mechanics
Hello JRPG enthusiast I have another question for you regarding turn handling mechanics.
I was wondering what your preferred method is for actual turn battles, not including action rpgs like the most recent FF, I'm talking about actual turn battles.
Regular turn handling:
Using a speed stat the turns are calculated everytime a round is completed
ATB:
This was extremely popular it consist of a bar that fills in real time letting you choose an action only when the bar is filled
There are a bunch of variations of these two but I want to hear what do you guys prefer