Arrowhead, please don’t “fix” Siege-Ready
If you didn’t know, the siege-ready passive in its current state is bugged to not only increase the ammo reserves and reload speed of your primary weapon, but of your secondary and non-backpack support weapons (machine guns, flamethrower, etc) too.
Currently, this is balanced, fun, and fills the “endurance” role, if it were to be fixed it would make it way worse. Please just leave it as it is, and if you have to, change the description to match its current effect.
Edit: I’ve been informed by a few people on this post that it actually does not increase the reload speed of non-backpack support weapons. Since this is the case, it’s even more balanced than I thought.
Edit 2: There are a lot of people saying it should be nerfed, if you think that one extra mag for a hmg is deserving of a nerf while other passives (fortified, engineering, med-kit) that outclass this one are not, you are not making a contributory argument. If this truly is so overpowered, then other passives should be brought up to its level over it being brought down.
Also, why are we talking about ‘nerfs’? This stuff isn’t being used against you, it literally only benefits you, and you want to get rid of it. Why?
I definitely used the wrong words, it’s more about the tone people are using where they’re acting like it’s to their detriment. If it makes the game more fun, which the ‘bug’ does (not so sure it actually is a bug anymore), then why would we want to get rid of it? It’s not so powerful that everything else is made obsolete, and it’s not so powerful that it makes the game trivial, it just gives you more bullets for a small amount of non-backpack support weapons.