[Discussion] Patch Notes for 0.15.5.0

https://preview.redd.it/er7o1n3xi1yd1.jpg?width=1280&format=pjpg&auto=webp&s=70418951e927a36abd26f45851868d056885c6e3

https://www.escapefromtarkov.com/news/id/317

As part of this update, all PVE ZONE raids will temporarily be using the game servers instead. We have adjusted the number of servers for PvE mode for the most optimal matchmaking time.

Inventory interaction matching

  • Partial player interaction with stash, profile and Flea Market is now available during the initial phase of matching. The functionality is limited to the period of searching for a server.
    • Added the ability to:
      • Move and sort items in the stash;
      • Add offers for sale on the Flea Market;
      • View available information on the character menu tabs, such as Tasks, for example.
  • Added the ability to view the equipment and health status of the players in the group while matching. This feature applies to Scavs as well.

Achievement rewards

Certain achievements will now have rewards.

  • These rewards will not disappear with global or personal wipes (through the website). Items received for achievements are sent through an in-game message with unlimited storage time;
  • Players who have earned multiple achievements in The Tarkov Mystery event will receive rewards for each achievement;
  • You can view achievement rewards by hovering over the Achievement icon on the Character screen.

Achievements INVOLVED IN PEACE / Local Strong Man / Cardinal Richelieu:
— Were available in The Tarkov Mystery event;
— Reward: Mr Kerman's cat hologram.

Achievement Master of ULTRA:
— Reward: Adik Tracksuit upper clothing;
— Previously the Adik Tracksuit was awarded for completing The Stylish One task

Task The Stylish One has been removed:
— Players who managed to complete the task do not lose the reward until the end of the current wipe.

The Adik Tracksuit upper clothing no longer requires Ragman LL3 3UL, level 48 character, and a completed The Stylish One task to obtain it.

Pinning items in stash

Added the Pin and Lock functions for items:

  • Pin feature:
    • Pinned items don’t get auto-sorted, but you can move them manually;
    • You can pin an item in the following ways:
      • Through the right click context menu;
      • Through the “Pinning" mode, which is activated by clicking the icon in the stash or the “P” hotkey, which can be changed in the settings;
    • The “Pinned” status is lost when you move an item into inventory or start a raid.
  • Lock feature:
    • Locked items cannot be deleted, sold, moved or used (except for opening containers);
    • Locking prevents items from being used in crafting, upgrades, selling, bartering, or being used in weapon builds;
    • You can lock an item in the following ways:
      • Through the right click context menu;
      • Through the “Locking" mode, which is activated by clicking the icon in the stash or the “L” hotkey, which can be changed in the settings.
  • Container interaction:
    • Pinned or locked items can be stored inside containers, and their status is retained when the container is moved.
    • If a locked item is inside a container, it cannot be deleted or moved from the stash to the inventory.

Weather seasons

The in-game season has been switched to fall. The late fall calendar season will be enabled at a later date.

Map to Map Travel

Adjusted the transition zones on certain locations.
Now, after loading to the next location, players will appear as close as possible to the corresponding transition zone.

Weapons

Added MPS Auto Assault-12 Gen 1 and Gen 2 automatic shotguns.

Added new mounts to allow installation of bipods on more weapons:

  • Magpul M-LOK Bipod Mount;
  • Odin Works K-Pod KeyMod bipod adapter;
  • AI AXMC KeySlot Harris bipod mount.

Added new attachments for SCAR, G36, and AUG assault rifles.

List of fixes

  • Fixed the visual display artifacts of water in the Factory cellars when using DLSS;
  • Fixed the weight display on the weapon build screen when switching from the Flea Market;
  • Fixed the softlock when two players interact with a weapon in a container at the same time;
  • Fixed a number of geometry and texture issues on locations;
  • Fixed the inability to use items from containers when using weapon builds;
  • Fixed the display of the killer's name on the player's dogtag if the player was killed by a single shot;
  • Fixed the incorrect calculation of player's weight when equipping an unsearched backpack;
  • Fixed the Player Scavs appearing in random locations for a short time before spawning;
  • Fixed the AI aggression towards a player sitting inside the BTR.