Monored Landfall for non-cowards

Hey everyone!

My name is Bncbck, and here's my brew for a silly idea I've loved ever since I realised one funny ruling:

Did you know if you make a copy of a creature that happens to be an animated land, it comes in as a token land! Token Mountains! How neat is that!

Commander: Rionya, the Fire Dancer!

Link here: https://www.moxfield.com/decks/WlBWBy-YIEO--36mwBGrOQ

Landfall is quite often the domain of they with spells like Nature's Lore and Cultivate, all those Tatyova's and Aesi's taking up time dropping lands one by one over the next eternity. But really, when you look at it, at the end of each game they have like, what, 20-30 lands out at most.
Disappointing, really

Because why stop there when you can play as many lands as an EDH deck has cards?

The goal here is to get [[Rionya, the Fire Dancer]] out, animate a land with one of red's weirdly decent selection of cards that do just that, then go into combat/extra combats to target those lands for even more lands! One for every spell you play! (+1)

What happens next is a game of chance based on what landfall pieces you have out, but our landfall payoffs are actually half-decent in red, particularly notable in [[valakut exploration]]! Guarantee you'll never see that last line of text being more relevant than right here when you throw your whole library into the graveyard and start counting.

The wincons of the deck are [[aggravated assault]], [[valakut exploration]], [[spitfire lagac]] and of course, [[tunnelling geopede]]! Based on games played, you can fairly easily throw down 60 lands a turn by turn 7-10ish, so that's the rough speed the deck is built around!

Key Notes:

  1. The cornerstone all-star of the deck is [[siege of towers]], it'll never let you down
  2. Speaking in game terms, the strength of the deck is the ability to convert storm count into landcount, which can do quite a few things more than most people expect. Such as [[Nahiri's Lithoforming]], [[Brass's Bounty]], and [[Valakut, the Molten Pinnacle]]
  3. The weakness of the deck is targeted removal, since generally it's difficult to animate lands. You have a suite of self-animating lands too, just be careful since without outside assistance, they don't tap for red :O
  4. The storm routes for this deck go by fairly quick once you get the hang of it! It's only really only got one guaranteed infinite in [aggravated assault]] since it goes infinite in 5 spells, and most other winning turns involve dropping one or two key pieces then seeing what happens
  5. A good combo is targeting [[spitfire lagac]] , then going into extra combat to copy a land for the easiest lethal lagac attack with at least 6 rionya stacks. Each creature here has a fairly unique contribution, either as copy targets or as one-off effects!
  6. Please bring dice/counters/calculators as required

So fun fact I've tried a few setups for this deck, and the most effective version of it is the cutthroat one with forced land sacrifice (each player sacrifices X number of lands) but yknow, might step on a few toes with that :v (Those cards are in the sideboard)

Thanks a bunch for reading till this point, this one is a fun little idea I've had plenty of variants of, but I like the balance of gambling with big swing turns that Rionya gets. <3

As always, I'd love suggestions/ideas for anything new to toss into the pot too! Have a good one y'all!