Is the legend ban system they’ve come up with actually the ideal legend ban system?

The way they plan on doing legend bans is to take the most played legend from the previous match and make them unplayable for the next match.

I think the way this should actually be done is banning the most picked legend only if some threshold pickrate is meant. Imagine if the most picked legend had a pickrate of 35%, meaning that legend was used on 7 teams. If we get to a point where there is so much variety in the legend pool, I would argue we don't actually need to keep banning, we got what we wanted which is variety.

There is some weirdness that could happen with the current system because of how few ring console character we have that makes me think using a threshold system might be better. I'm all for bans, just want it to achieve what we actually want.