Aim assist really is bad in this game
After spending a lot of time playing Call of Duty: Mobile, especially on chaotic maps like Shipment, I’ve noticed that aim assist feels more like a hindrance than a help in most situations. While it seems somewhat effective in long-range engagements, it completely falls apart in close-quarters combat, where the screen is often flooded with three or more enemies at once.
In these moments, aim assist doesn’t refine your aim—it weighs it down. Instead of smoothly tracking targets, it feels like your aim gets stuck between multiple enemies, making it nearly impossible to lock onto the intended target.
The technical glitches tied to aim assist only make matters worse. When multiple enemies are on screen, the game tends to freeze or stutter briefly, completely throwing off your aim and movement. At first, I mistook these stutters for frame rate drops, but after disabling aim assist, I noticed the issue was far less frequent.
As soon as I turned aim assist off, the difference was night and day. I immediately started dominating matches with smoother control and more consistent aim. Don’t get me wrong—I still have moments where I whiff shots or lose control of the screen, but it’s a different kind of inconsistency. It feels more like player error rather than the game’s mechanics actively fighting against me.
The problem is even more pronounced when using melee weapons like knives. With aim assist on, your character often spins in awkward directions or completely misses attacks that should have connected. This misdirection makes melee combat feel clunky and unreliable, especially in high-pressure situations.
Overall, I can see the benefits of aim assist. Like I mentioned earlier, it does have its strengths, especially in long-range fights where precision and steady tracking are harder to achieve on mobile controls. In those moments, it feels like it genuinely helps keep your shots on target.
However, when you look at the bigger picture, the downsides far outweigh the upsides. In close-quarters combat or chaotic maps like Shipment, aim assist becomes more of an obstacle than an aid. It struggles to keep up with the fast-paced movement, often dragging your aim between multiple targets, misaligning your shots, or freezing up entirely when the screen gets too crowded.
And it begs the question: Is your aim really yours if you’re relying on aim assist the entire time? After using it for so long, I realized it wasn’t improving my aim—it was holding me back. The moment I turned it off, I felt a noticeable difference. My aim felt more consistent, my screen movement felt smoother, and I wasn’t second-guessing whether the game was interfering with my inputs.
At the end of the day, while aim assist might have its place in certain situations, it feels like a limiting factor in others. If you’ve been feeling frustrated with your aim, stutters, or inconsistent gameplay, I’d highly recommend turning it off and giving yourself time to adapt. You might find, like I did, that you’re far more capable without it than you thought.