Vetex, stop retconning, start adding.
If you don't feel like reading the whole thing, then just skim through it or just read the titles. I promise you that you won't be disappointed.
We all know that Vetex LOVES retconning and changing his lore. Some examples include the change from Durza to "The Acheron", the retconning of Torren, the Darkflame and Promethean Flame Curse, the entire World of Magic game, Angel, Prometheus's entire storyline, Hecate's whole situation, and most likely a bit more.
Vetex has some major problems in terms of thinking in each case, because they contradict the lore constantly.
Why Vetex Retcons
First of all, the biggest reason is because he doesn't like his own game's lore. We can see that because his lore was perfectly fine 2 or 3 years ago, but everything is being changed and retconned. Why? Nobody really knows, he just doesn't like it.
Secondly, it is because he just doesn't think it makes sense at times, and constantly tries to bandage fix it. This will be very much explained later.
Why This Is A Problem
Firstly, us lore-enthusiasts literally cannot have fun anymore, because our theories will probably be completely changed every update. We cannot have a set few amount of theories that are trusted by the community like the FNAF community has because there's always the chance that the entire theory's contents are retconned or changed.
Secondly, it massively slows down the development of the game. Arcane Odyssey updates ALWAYS include bits of lore, and it doesn't help when you can never decide on it. If Vetex wants to really crack the nail on this, he needs to obviously find a working solution. This will be shown later.
The Inconsistencies Part 1: The Retconned Sea Curses
If you were living under a rock like I was, the Time, Steel, Darkflame, and Promethean Flame curses were all retconned, and some for very bad reasons.
The Time curse was retconned because it was too powerful. You could essentially stop time for a bit of time. This makes sense to be changed more than retconned because it doesn't need to be retconned. The problems this curse had was it didn't make sense canonically. There is no time magic, so it's not an elemental, but it doesn't really act like an experimental magic? It doesn't make sense.
The curse itself could have also been changed to a "I can go forward in time, but not stop it" or "I can see the past clearly" situation. It doesn't fully matter since the curse didn't matter at all.
The Steel curse was retconned because it tied itself with World of Magic. I cannot find anything that says why it was retconned, and it doesn't make sense to me at all? This could have been the 4th sea cluster, and that would literally mean we don't have to care about it at all. Instead, Vetex removed it because I guess he just didn't like it? Yeah, you can't exactly just do that and not see us lore-enthusiasts getting annoyed.
Now here's where it starts to really piss me off:
The Darkflame Curse (along with Torren, the user) was retconned because the character was apparently "too strong". This doesn't make sense, and you'll find Vetex just retconning characters that get too strong.
Let's get one thing out of the way, strong characters are not bad characters, and Torren could have literally been developed any other way. He never needed to be retconned, his curse can literally be put out by bad weather.
What's even WEIRDER is that Torren APPEARS in Arcane Odyssey. In Blackreach Bay, a story of him is literally told to you by the explorer there, and it is LENGTHY. Another story can be found in the dark sea, where ghosts will talk about Torren the Kingslayer.
This brings me to my next point: (I'll get to the Promethean Flame curse later)
Retconning Literally Means NOTHING
Torren and the Prometheus's Acrimonies are completely retconned or slightly retconned respectively, but they still appear as if nothing had happened. This is called an INCONSISTENCY, and is BAD. I also want to get onto one more thing before I touch on the Prometheus Flame curse, which is
The Communication Of Retconning Lore Is Bad
Hecate's Essence was released (though barely anybody noticed), and it is so confusing why? Hecate is a new character that was randomly introduced into the lore, which you could only know through the discord, and Hecate basically rewrites the entire lore of Prometheus. Is this explained anywhere except the discord? Nope. You'd think a major character's entire storyline being changed would be changed or explained somewhere, but it isn't. Heck, the Arcane Chronicles hasn't changed, so players literally have to be on the server to know.
Anyway, the real issue.
The Inconsistencies Part 2: The Lore Contradictions From Changes
It is no surprise that changing history would contradict many things. We all know the joke that if somebody went back in time and accidently stepped on an ant, our entire lives would be changed. Well, this applies to lore too.
The Promethean Flame curse was owned by Morock as a sign of friendship from Arthur. Do we know how he gave the curse? Not really. Do we know much of its lore? Yes.
Prometheus made this curse using all his power so that potentially somebody would find it and kill Arthur once more. The inconsistency lies with the fact that Arthur simply gave it to one of his friends. Now you may ask, "Why doesn't Vetex simply explain this or add onto its lore", and I would have to answer with "Because Vetex would rather retcon it than give it a unique or interesting backstory to it".
Now the reason Vetex retconned it was because "Why would Prometheus every make a super powerful curse with all of his magic?". While this was explained, Vetex I guess never got the memo, and this is what REALLY breaks the lore of the Arcane Universe to dust.
The Inconsistencies Part 3: Retcon The Sea Curses Completely
If Vetex applied this way of thinking to everything Prometheus does, then you would actually realise that it makes no fucking sense for the curses to even exist. Why did he even make the sea curses to begin with? Well, here's the lore reason.
"Arthur demanded that Prometheus, his mortal enemy, makes sure that the curses are to be made."
Yup, because if I get asked by my killer to change the entire world, I would do that. Now why does Prometheus comply? No fucking clue. Well if there is no explanation, surely you would make one? I mean, it was either he went against his will and then died, or he just... died? Well, let's talk about that later.
Now... why did he give humans magic? I mean, Prometheus knew it would overpower him and cause massive world problems, right?...
The Inconsistencies Part 4: Retcon Your Entire Game
Nope. There is NO explanation as to why magic was given to humans. Not one thing at all. It's actually laughable how big of a plot hole this is. It is never explained, and actually just makes no sense? The only reason it was not retconned was because then the entire game would have to go lol.
The Inconsistencies Part 5: Stop Retconning, Start Adding
Most of these problems can be explained with one thing: An explanation. There is no reason for Promethean Flame curse to actually go, it just required one thing: An explanation. The Darkflame curse didn't need to go, it could have just been given a weakness. like rain.
Here are some possible explanations, changes, and reasonings that you could have made:
FYI, the retconned/changed content reasons that I didn't cover before, I'll cover here.
- The Durza to The Acheron change is simply for copyright reasons or personal reasons. This isn't requiring of an explanation and I don't mind. It's one name so it does sort of make very little sense, but it's just a name. This goes for all names.
- Prometheus's Storyline will be covered and explained next.
Here are some possible explanations, changes, and reasonings that you could have made:
- The introduction of magic was because Prometheus wished to pass down magic before Hecate could take it back. (Best Explanation)
- The introduction of magic was because Prometheus had a dispute with the gods and wanted revenge, so he gave magic to humans out of spite.
- Prometheus gave magic to humans because he wanted some drama. (Makes sense for the introduction of curses, but pretty weak. This is entirely bad though)
- The creation of the curses was because the curses would prolong or lengthen the life of magic so that he could kill the other gods indirectly, and Arthur's demands worked well in his favour.
- The creation of the curses was because the curses would prolong or lengthen the life of magic so that he could keep the world full of drama, and Arthur's demands worked well in his favour.
- The creation of the curses was because the curses would prolong or lengthen the life of magic so that Hecate couldn't take it back, and Arthur's demands worked well in his favour.
- The Promethean Flame curse had its own curse, which would supply bad luck and eventual death to those who didn't seek to kill Arthur the Cursebeard. This would explain the creation of the Prometheus's Acrimony, being the acrimony or bitterness left behind the bad luck that this curse was used against him. The extremely low chance and 4-leaf clover (which represents luck) makes fun of that. (Best explanation)
- The Promethean Flame curse was made simply as a bad, last minute decision in his last few seconds of life so that he would be able to kill Arthur indirectly.
- The Promethean Flame curse was made as a reward for beating him, or a sign of respect.
- The Promethean Flame curse has the added effect of Prometheus being able to possess the curse user, allowing him to one day come back and kill Arthur again. This is partially canon, too, because the curse makes you go insane. (This is also really good and maybe it could be told in a secret book you could find inside a secret area or it can be told by the explorer that you found in Blackreach Bay which tells the tail of Morock or potentially a new Promethean Flame curse user going insane from Prometheus trying to possess them).
- The Darkflame curse is not immune to water, so rain or waves will completely destroy the spread of it. Torren is a really interesting character and I can just see so many pictures of him killing kings and kingdoms (like his name suggests) and setting them ablaze for a very long time.
- The Time curse can simply make you have visions of the past OR you can go forward in time. (The Visions one is the best because otherwise this curse may never be seen again)
Edit: A Solution
Vetex, in your next update, or even the following, make us go back to the Myriad or even make us check a library. This will contain all your lore document's lore. Then, make the lore document go. The information will be in the game. This information will also be final. It could even be cool as we could potentially make relationships with Randal.
But yeah, make sure that we go see all that we need to in this game. This will severely help and not lead to a wild goose chase of stuff.
Vetex, if you are reading this, start just adding to your lore instead of retconning and wondering where it went wrong.
Last Things
If you can share this to anybody who could tell Vetex or Techlevel80 then that would be great. I love this game and I hate how it's going down the typical indie-writing path.
If you could share this to even a YouTuber so we finally get some attention then that would be cool too.
If you believe I should make a video on this, please comment below.